A cultural phenomenon beyond the games

By the late 1990s, Pokémon had exploded into one of the most recognizable franchises in the world. While millions were playing Pokémon Red and Blue on the Game Boy, an equally powerful wave was sweeping toy stores, arcades, and collector markets: retro collectibles tied to the brand. From trading cards to toys, Pokémon transcended video games to become a cultural juggernaut, leaving behind a rich trail of nostalgia for fans of retro gaming and 90s pop culture alike.

Set of Japanese Pokemon toys on RetroPixl

Trading cards that defined a generation

The Pokémon Trading Card Game became a global craze, with the earliest sets from 1996–1999 now ranking among the most valuable retro gaming collectibles. In Japan, exclusive promotional cards distributed at events or in magazines set the tone for what would later become highly sought-after collector’s items. Holographic Charizard cards, Pikachu promos, and tournament exclusives remain central to Pokémon’s place in the collectible market.

 

Toys, figures, and plushes

Beyond the cards, Pokémon’s 90s collectibles included an endless array of toys and figures. Tomy’s official Pokémon figurines, released primarily in Japan, are now treasured for their accuracy and limited runs. Plush toys of Pikachu, Snorlax, and other early favorites became staples of children’s bedrooms — and are now considered rare gaming collectibles when preserved in original packaging.

Pokémon centers and exclusives

In Japan, the rise of Pokémon Centers made collectibles even more specialized. Items such as limited-edition Game Boy accessories, exclusive plushes, and promotional items tied to new game launches gave collectors reasons to line up outside stores. These regional exclusives embody the kind of Japan-only consoles and merchandise that remain cornerstones of serious Pokémon collections today.

 

The nostalgia factor today

For collectors, 90s Pokémon memorabilia represents more than just merchandise — it’s a portal back to childhood. Whether it’s a sealed booster pack, a figure pulled from a capsule machine in Tokyo, or a limited-edition accessory tied to the Game Boy Color games, these items carry immense nostalgic value.

To explore how collectibles intersect with retro gaming culture, check out our Collectibles collection. And for a direct tie back to handhelds, revisit our feature on the Enduring Appeal of the Game Boy Color (Jan 2018).

Blog posts

View all

Nintendo Switch 2: Zelda celebrates 40 years in gold

Nintendo Switch 2: Zelda celebrates 40 years in gold

Forty years of Hyrule, one very special Switch 2 Nintendo has just given collectors another console to think about. As part of The Legend of Zelda 40th Anniversary celebrations, Nintendo has unveiled the Nintendo Switch 2 - The Legend of...

Read moreabout Nintendo Switch 2: Zelda celebrates 40 years in gold

Guide: Can Japanese retro consoles be used outside Japan?

Guide: Can Japanese retro consoles be used outside Japan?

Can Japanese consoles work outside Japan? From power and NTSC video to region locking and language, here is what retro gaming collectors need to know.

Read moreabout Guide: Can Japanese retro consoles be used outside Japan?

Famicom 3D System: Nintendo goes 3D in 1987

Famicom 3D System: Nintendo goes 3D in 1987

Nintendo experiments with stereoscopic retro gaming as early as 1987 with the Japan-only Family Computer 3D System. The unusual Famicom accessory offers an early glimpse at ideas Nintendo continues exploring for decades.

Read moreabout Famicom 3D System: Nintendo goes 3D in 1987